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Special Sessions

Special sessions are very small and specialized events to be held during the conference as a set of oral and poster presentations that are highly specialized in some particular theme or consisting of the works of some particular international project. The goal of special sessions (minimum 4 papers; maximum 9) is to provide a focused discussion on innovative topics. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by SCOPUS, Google Scholar, The DBLP Computer Science Bibliography, Semantic Scholar, Engineering Index (EI) and Web of Science / Conference Proceedings Citation Index.


SPECIAL SESSIONS LIST

CIESD 2022Special Session on Customized Immersive Environments: Skills Development
Chair(s): Alvaro Joffre Uribe Quevedo

Special Session on Customized Immersive Environments: Skills Development - CIESD 2022



Chair

Alvaro Joffre Uribe Quevedo
University of Ontario Institute of Technology
Canada
e-mail
 
Scope

Immersive technologies (including virtual, augmented, mixed, and extended reality are becoming ubiquitous. Currently, education, training, and healthcare constitute application areas where immersive users into virtual worlds allow them to experience ] scenarios otherwise impossible or impractical in real life. however, consumer-level immersive technologies present a one-size-fits-all that can negatively impact skills development. Such as scenario can cause a higher cognitive load associated with human factors that ultimately impact skills development. To overcome this limitation, research has been focusing on the adaptability and customization of human factors. This Special Session will focus on immersive technologies customization applied to serious games and virtual simulations, and the potential impact on skills development.


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