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The purpose of workshops is to provide a more interactive and focused platform for presenting and discussing new and emerging ideas. The format of paper presentations may include oral presentations, poster presentations, keynote lectures and panels. Depending on the number of presentations, workshops can be scheduled for 1 day or 2 days. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by DBLP, Web of Science / Conference Proceedings Citation Index, EI and SCOPUS.


S3-3S 2017Semantics for 3D – 3D for Semantics (VISIGRAPP)
Chair(s): Ronny Hänsch and Konstantinos Amplianitis

VISION4HCI 2017Workshop on Vision for Human-Computer-Interaction (VISIGRAPP)
Chair(s): Manuela Chessa and Fabio Solari

Semantics for 3D – 3D for Semantics - S3-3S 2017

Paper Submission: December 14, 2016 (expired)
Authors Notification: December 28, 2016 (expired)
Camera Ready and Registration: January 5, 2017 (expired)


Ronny Hänsch
Technical University of Berlin
Konstantinos Amplianitis
Trinity College Dublin

Images have been used in two major, mostly independent ways: Either to provide a semantic interpretation or to estimate the 3D structure of the projected scene. Recent approaches attempt to join both directions by using either semantic scene knowledge to support the 3D reconstruction (“Semantics for 3D”) or 3D information for the semantic analysis (“3D for Semantics”). S3-3S has been an ongoing research topic for academics as well as for the industry. Recent research on deep learning and machine learning are contributing to methods for automatic semantic analysis and object representations, while companies working on 3D applications collect images and 3D data, which are transformed into semantic and structural scene knowledge. Applications range from creative technologies to mobile robotics.

Workshop on
Vision for Human-Computer-Interaction
 - VISION4HCI 2017

Paper Submission: December 14, 2016 (expired)
Authors Notification: December 28, 2016 (expired)
Camera Ready and Registration: January 5, 2017 (expired)


Manuela Chessa
Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering, University of Genoa
Fabio Solari
Dept. of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa

One of the goals of Human-Computer-Interaction (HCI) is to obtain systems where people can act in a natural and intuitive way. In particular, the aim of Natural Human Computer Interaction (NHCI) is to create new interactive frameworks that mimic as much as possible real life experience. Nevertheless, the gap among computer vision, computer graphics, cognitive science, behavioral and psychophysics studies is still preventing to obtain a real NHCI.
Computer vision is fundamental in order to implement effective systems that allow the users to interact naturally, in particular in virtual, augmented and mixed reality environments.